“Gamify” A Mental Wellness Platform
Students will collaborate with Refresh to design and prototype a gamified module or interface that motivates user engagement, and positively reinforces regular activity on the platform. The design of the “gamification” process is open for interpretation to encourage students to use their creative freedom. We are looking for innovative concepts beyond what’s currently in the marketplace. The student team will research, brainstorm, and present concepts for approval from Refresh leadership. After feedback and approval, they will then develop a functional prototype. Following prototype completion, students will deliver a detailed project report, outlining details and specifications for the module or interface. Students will have access to the Refresh Figma account in order to design and prototype the interface or module